Trial and error bought with piles of fallen heroes' corpses can be a good teacher. Their sacrifices are not for nothing, however. RELATED: The Burning Crusade Classic: Every Dungeon, Ranked By Difficulty Players will lose their heroes time and again, as that's part of the gameplay loop. Their dynamics as a party dictates whether players can face the abyss, or succumb to it after so many futile attempts at winning an uphill battle. Plus it seems like a really good idea to be able to move the shield breaker to position 3 pushing the abomo into position 2 if he needs setting up for getting transformed.In Darkest Dungeon, efficiency is the glue that holds the player's flimsy and meek heroes together. last one is really any but I’d want to be able to slow the enemies down further with less speed for stalling heals and increase crit chance to reduce stress. Shieldbreaker - Serpent Sway, pierce, adder’s kiss, expose. You can stun the backline, blight it, remove bleed/blight from anyone and bring stress attackers forward if you want to get rid of them early.Ībomo has all of his skills - more blight which is good against unholy and has another stun for 2-3.Ĭrusader - stun, stress heal, regular heal, holy lance (zealous accusation is really strong too especially in the ruins but I’d personally prefer to play safe having a back-up against a shuffle or move with holy lance.) Makes a lot more sense when something advises the skills:ĭisorienting Blast, battlefield medicine, Plague Grenade, Blinding Gas and if things go bad for the shieldbreaker she can have aegis. Plague doctor, abomo, crusader can all stun. Originally posted by dixon sider:my favorite is plague doctor, abomination, crusader, shield breakerįood is the best heals i don't think a party can work well without a healer The work around to lacking safe-pick healers is to have stunners.
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